*04-06-2017* (Hard Mode, Part 2)
ART: Maw is animated.
BUG FIX: Attacks that exhaust on use like Pummel no longer briefly show non-modified variables.
BUG FIX: Going back from deck view with a saved char will now correctly show the delete save button.
BUG FIX: Normality should no longer incorrectly count the number of cards you have played.
BUG FIX: Starter relics are now properly outlines in the relic library.
BUG FIX: SubmitMetrics() was not occurring when you won. Fixed.
CONTENT: New potion, Regeneration Potion introduced into the Spire.
GAMEPLAY: Firebreathing reworked.
GAMEPLAY: Flame Bruiser and his orbs nerfed.
GAMEPLAY: Heart combat modified to be an inevitable death + more fairness to all deck types (in theory).
GAMEPLAY: Skewer upgrade reworked.
METRICS: Adding magicNumber to fieldData and header for CardDataUpload.
METRICS: Fix to metric fieldData and header for cardDataUpload.
METRICS: is_hardmode is now submitted through metrics. Save/Load also retains this variable.
UX: Added game tip about elite enemies in unknown rooms.
UX: Adjust positioning for Slavers' Elite combat.